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                        Mr. Young
                        Computer and Information Science

                        Course Outline PDF
                                This course introduces students to computer programming concepts and practices.
                                Students will write and test computer programs, using various problem-solving
                                strategies. They will   learn the fundamentals of program design and apply a software
                                development life-cycle model to a software development project. Students will also
                                learn about computer environments and systems, and explore environmental issues
                                related to computers, safe computing practices, emerging technologies, and
                                postsecondary opportunities in computer-related fields.

                232011_83524_2.jpg        Unit 1: Working in a computing environment

                        Unit Description

                                This unit focuses on basic computer and information science skills. Students
                                identify hardware components, research ergonomic considerations, practise
                                file management skills, access resources through local and wide area networks,
                                and research the evolution of programming languages. They develop skills for
                                success in the computer and information science environment.

                                Activity 1: Hardware definitions
                                Activity 2: Core System Build
                                Vegetable oil PC
                                Summative 1: Air & Water Cooling
                                Overclocking competition
                                Canada Hacked :newspaper article     Follow-up  
                                Top Ten Anti-Virus: Article
                                10 Worst Virii: Article                 
                                Canadian Internet Article: Article
                                Hardware and Overclocking Quiz

                232011_83502_1.jpg                Unit 2: Beginning to Program

                        Unit Description

                                This unit focuses on basic programming structures. Students write simple programs,
                                using variable assignment, repetition, and decision structures, and develop effective
                                testing, validating, and documenting skills. They also explore roles of effective
                                communicators and reflective thinkers when following a problem-solving model
                                (e.g., user inputs a series of marks, each value is validated, the average is calculated,
                                and a grade is assigned).
                                Introduction to FlashMX
                                Activity 1: Play and Pause Buttons
                                        Teacher Example
                                Activity 2: Motion Tween
                                        Teacher Example
                                Activity 3: Play and Pause buttons
                                        Teacher Example
                                Summative 2: Create a branching program
                                        Teacher Example

                232011_83822_3.jpg                Unit 3: Problem Solving with Procedures and Functions

                        Unit Description

                                This unit focuses on program modularity and career exploration. Students write
                                programs using existing sub-programs and then progress to writing programs
                                including their own sub-programs. They also explore careers in computer studies
                                and develop skills in program modularity (e.g., a program to encrypt/decrypt a
                                passage of text using substitution encoding).

                                Activity 1: Create a Character
                                Summative 4: Keyboard controllable character
                                        Teacher Example
                                Activity 2: Advanced coding (using functions)
                                Activity 3: Add a fireball function


                232011_84027_4.jpg                Unit 4: Graphic Design

                        Unit Description

                                This unit focuses on graphic design and design software. Students will become
                                familiar with Adobe Photoshop and learn how to create and design computer
                                graphics. Students will also learn how to manipulate and combine found images.

                                Activity 1: Tonal Fix
                                        Example Image
                                Activity 2: Cyclops
                                Activity 3: Avatar Na'vi
                                Activity 4: Group photo edit

                232011_84512_5.jpg                Unit 5: Website Design

                        Unit Description

                                This unit focuses on creating websites using Dreamweaver MX. Stundets will
                                become familiar with HTML coding, actionscript use, and flash objects.

                                Activity 1: Website presentation
                                Activity 2: Information "BIO" page design
                                Activity 3: Create a webquest page (using information gathered for the website presentation)
                                Activity 4: Frameset homepage

                5242011_85148_0.png                Unit 6: Google SketchUP

                        Unit Description

                                This unit focuses on creating 3D models using Google SketchUP software.
                                Students will create solid models, apply textures, and material properties.

                                Activity 1: Google SketchUP Introduction
                                Activity 2: Create a SNES controller    
                                Activity 3: Create a Laptop

                612011_104411_1.jpg                Culminating Activity
                                                                        Culminating Activity

Last Modified: Jun 06, 2011
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